About This Game SkyworldClaim command over the VR battlefield! Put the power of a full army – even dragons – at your fingertips in Skyworld, the award-winning RTS/TBS wargame for VR from the creators of Arizona Sunshine.Imagine a place where worlds dot the sky like stars. Worlds with cores of magic, as old as time though very much alive. Demons, driven by a lust for power, have now spilled into the once prosperous worlds to mine their powerful, magical crystals. Starting out with a small army, you set out on a conquest across the magical Skyworlds to deliver them from darkness.Developed from the ground up for VR, Skyworld puts you at the helm of a kingdom at war. Build and command your forces right in the VR world, conquer all Skyworlds in a royal campaign, and wage war against friends in online multiplayer.Conquer a range of unique Skyworlds in a story-based campaignManage your population, buildings & resources right in the VR worldCommand your forces in addictive real-time battlesUse your own spells to turn the tide of battle!Research and upgrade a full roster of army units & legendariesSelect your battle arena of choice and compete in 1v1 online matches 7aa9394dea Title: SkyworldGenre: Indie, StrategyDeveloper:Vertigo Games, Wolfdog InteractivePublisher:Vertigo GamesFranchise:SkyworldRelease Date: 17 Oct, 2017 Skyworld Download Direct I was looking forward to the release of this game for some time, so I sat down to try it out upon release. My first impression after completing the first level of the game is positive. The game presents itself as a standing game with the possibility to move around to see the playing area from a different perspective, which in general I like in a VR game. After a long day at work sitting down to play felt nice too so I was pleasantly surprised to find out that I could lower the playing area to a sitting position and being able to reach all that needed to be controlled from that position. The graphics are nice, although not over impressive, and the gameplay is smooth. The audio does the job, some voice narrations are better than others. The story is slim; you are back to save the kingdom, and apparently the king. You have 'demon'enemies; no story on them (yet?); they just seem to be your natural enemies. Accept it. :)The first level of the game showed a pleasant balance between turn based 'building' and resourcing and the inevitable battle that needed to be held to gain territory on your enemies. The 'building' part looks restricted to putting 5 types of buildings on predesigned places on the map. The buildings provide your resources. The resources are needed to put down more buildings or upgrade them. Maybe more types of buildings may be unlocked later on in the game although at this moment I have no reason to believe this will be the case. On the first level managing the resourcing part was just common sense, this will likely become more challenging. Given the restricted building options and resource types the micromanagement part of the game will not be very heavy. Which for my taste is fine.The second part of the game is the real time battle that takes places when you attack (or are attacked by) an opposing general (or castle). I was able to win these battles on the first level although I did not really know what I was doing at all times. So either I was lucky or I am a brilliant strategist ;) Going into battles requires upgrading your attacking forces and magic spells. Given the empty slots in the blacksmith section more capabilities become available on progressing through the game. The dragons have not yet come into action so that is still something to savour. I liked the battles and how I could spin the table around to view the battlefield from different perspectives. As I said before, this action part feels complementary to the turn based 'building' and resourcing section.The game has a few quirks. On the first run the audio dropped out at some point in the first level. After restarting that did not occur agaain. Placing the game menus is a hassle. It is nice that you can place them anywhere around you but it is a real pain to to actually open them. I use the Vive and its controllers; I was worried after this menu hassle that the whole game would be like that. I am happy to say that this was certainly not the case. All the menus and controls work fine. I would urge the devs to look into the this menu opening issue, though.All in all quite happy with this game. Going to attack the second level tomorrow.. If you are looking for a traditonal RTS experience like Starcraft, Warcraft, or Age of Empires... This game will not give you it. I don't say that as a negative thing, but as someone who played a ton of Starcraft as a kid and Starcraft 2 as a teenager in ranked, AI, campaign, etc.... This game is nothing like those. I also played Landfall (Oculus Rift game) that is sort of similar since they market it as an RTS, but it's actually more of a twinstick and this game has a lot more depth than Landfall and plays more like a real RTS.I would say Skyworld most closely relates to a mix of Clash of Clans and Civilization's Revolution (the dumbed down Civ)...The campaign so far has some nice voice acting and to do well and be efficient it has some strategy, but for someone who has raged in the Ranked gauntlet of Starcraft 2, it is nowhere at the level of micromanagement or strategic depth of a real RTS.There is a card system during battle where you can take cards you have selected and upgraded and play them. There is a set pattern (you actually set it yourself) in which you receive cards. So you always know what your next card will be.I'm halfway through the campaign (8 levels, and I just beat level 4, 1st level is Tutorial) and they still haven't allowed me to use all of the cards. I've only seen about 10 of the total 20.There are several resources....Wood - for building buildings\/towersStone - towers\/castleIron - upgrades and researching new cards (units)Magic - upgrades and researching new cardsGold - upgrading towers\/castle, healing your damaged base\/general, upgrading and researching new cards....Food - upkeep of your workers and can be used to generate new workers if you give them extra foodThere seems to be a balancing act between taxing your workers for gold and feeding them... If you don't tax them you make no gold for the turn, but they can be happy and it will give you a new worker. If you tax them too much they are unhappy and you lose a worker.Food is similar, where if you feed them extra food you can gain new workers, or if you feed them nothing you lose a worker.You can also just do the normal amount of gold\/food and not gain or lose any workers.There is some strategy since you need more workers fast and you need to get new areas to build more mills to get more food to manage upkeep and continue expanding your resource gain per turn....The combat is simplistic and you'll notice some cards are pretty terrible compared to others... You simply play your units and there are 3 lanes in the battlefield. You have 2 towers and a base. In the middle of the maps if your units cross it you then get an extra turret that shoots the enemies towers\/bases until they have units that cross that same middle of the battlefield and they capture it.Perhaps, in multiplayer this makes for more of an interesting mechanic, but basically all I've seen it do is increase your ability to wreck your opponent when you are ahead... I've gotten to a point where the enemy really isn't even competitive since my cards are just too good and I'm playing on normal difficulty...I enjoy the game and expect to get about 7 hours of gameplay... I haven't really had to repeat missions except at the very beginning when I mess up the first 3-4 turns and don't have the correct resources. For $30.00 I believe this game is worth it. $40 is pushing it. I really wish they made it $30.00 standard price and maybe $20-$25 on sale.TLDR : If you are expecting something like Age of Empires or Starcraft you should pass. If you are okay with a casual, polished, simple, and fun game with RTS elements you will enjoy it. The polish is fantastic in a sea of early access games.. Very nice game, but no one plays it. I bought it for multiplayer, and haven't had an online match yet.. Very good game!The controls are very intuitive and work without any issues. Standing is tiring but switching to seated is easy due to moveable UI. After playing 2 hours I was not bored by repetition because you are constantly busy and set the pace yourself. I really liked how the game explains the basics and lets you discover the more advanced parts on your own.I recommend this game to anyone into the strategy genre.. If you are looking for a fun and casual game to play on VR this is it. As a fan of tower defense games I can safely say that Skyworld brings a fresh gameplay experience to the genre.I haven't completed the campaign yet so cannot comment on the length of the game but can say that the four or five missions that I have completed took a few hours to complete.. Easily the most polished VR game yet released, aside from the classics (Job Simulator et al).. does not feel like a "tech demo" or something along those lines, absoutely a well polished, well designed game for VR headsets.Having said that, the content seems quite a bit lacking for the current price -- I could see this becoming repetitive inside a couple of days or a week. I hope now that the core engine and gameplay is in and polished, the developers will look into adding further expansive content; faction-specific units (at present each side seems a clone of the other), other factions, and various other content additions and tweaks.As it stands this is a game with a "campaign" that is essentially a tutorial to multiplayer, and then a skirmish \/ multiplayer mode -- but the content-level game depth itself is almost non-existent, which begs the question on how a regular, competitive multiplayer scene could exist.**********************************************************************UPDATE:As it is, I would not recommend the game for its' current price given the content (or lack thereof) and the fact the developers have been completely silent regarding questions about the future of additional content for the game -- which tells me there may not be one.While an incredible use of VR and well polished game, it has roughly the depth of a mobile \/ tablet game, with a $30 US pricetag. If you're the type of person who can put 1000 hours into Clash of Clans or whatever those games are, go for it.. But if you're a regular gamer looking for a VR game that can keep you interested and engaged past the initial 5-10 hours (and the novelty factor), wait to see if the developers add content first. This game is incredible in its execution, but veteran gamers will get a sense within the first hour or two that there isn't much else beneath the surface, and certainly nothing that would create an active or competitive multiplayer community. Both armies are funtionally identical (ala Warcraft 1 and 2) the maps are largely linear, and the only unique element is a (again identical) tech-tree \/ build strategy that is, even still, relatively small and doesn't allow for *extensive* amounts of variety (especially as with all games, we know most players will only ever make us out of 50% of it, which, given there's only ~20 choices for cards and you have to take 8, in this game, means you'll almost guaranteed see the exact same builds every single game.)*******************************************************************. Love this game!+ VERY polished!+ Great voice acting+ Cute as all hell+ Gameplay is fun+ Developer fixes things with regular updates- Could be more deep and complex but I read that they are working on itHere's to hoping it gets better and better!. I really enjoy this game, i think they are the guys who know how to design a vr game !!!
boysuplirutilga
Skyworld Download Direct
Updated: Mar 29, 2020
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